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I played a 5v5 40 oil NTW game and your bot did a truck rush so that was cool and something new to see. This is good to train with another bot Your bot also made good research choices too, 2 were researching cannon + mg with armor and research upgrades while the 3rd was specializing in fortification research. It helped expose a flaw in my bot such that I need to have buildDerrick check for danger in the vicinity because my trucks kept suiciding towards guarded resources. That's good strategy and it knew which oils were outside the base. Your bot won by building a couple of fortifications around the oil resources before building derricks and slowly pushed across the map conquering each derrick as such. Arid is a 3v3 low oil map with ~8 derricks per player. It's pretty good, I was very surprised that it beat mine on Arid map in T1 no base. Please leave comments, especially if there are any errors However, version 3.2 of the matches were only a few, but the error was not noticed. On the ver 3.1.5 was played a lot of test matches. Despite the fact that does not use the advanced functions of the game 3.2, such as chat, beacons, etc.
#Warzone 2100 3.1.2 cheats how to#
On the technical side, the bot is entirely created under version 3.1.5, but in version 3.2, he also knows how to play not bad. If you set Hard from Normal - there will be no difference. On EASY mode, there are some limit's and slowness. It use only 2 mode of difficulty EASY and other. He needs to constantly capture resources and the pressure of the enemy.īy the way: The bot can be no bad company in the game with a partner. He plays worse, if close to resources less than 4-8. For better gameplay turning off scavengers. He's got a problem on maps where there are well-fortified scavengers, or if scavengers are very close to the spawn point of the player, like SK-UrbanChasm or Roughness maps.
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At this stage he can't play on island maps.
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