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#SONIC MANIA BLUE SPHERES PERFECT GUIDE PLUS#
Once every Bonus Stage has been completed with a Gold Medallion, the Blue Sphere Bonus stages will be replaced with the Pinball Stage in Mania Mode, if the player owns Sonic Mania Plus or the Encore DLC. Then in regular gameplay, any Bonus Stage the player has not acquired a Gold Medallion on will be entered until all Bonus Stages are completed with a Gold Medallion. The "Original" style features stage pieces identical to those in Blue Sphere, and the "Mania" style introduces a new set of Bonus Stages that add the Green Sphere and Pink Sphere stage elements.
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Collecting all thirty-two Medallions will award the player with a side mode in Extras titled "Blue Spheres", which lets the player play a randomly generated Bonus Stage in two styles.
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There are a total of thirty-two Blue Sphere Bonus Stages in Sonic Mania to complete, which are played in a specific order each time the player enters them until the player collects all of the Medallions. If the player entered a Bonus Stage while the playable character is in his Super State, the character will be reverted to normal. Completing a Bonus Stage with both all the blue Spheres and Rings collected on the other hand will award a Gold Medallion instead of a Silver Medallion.Īfter finishing a Bonus Stage, the player will resume regular gameplay, from the Star Post where the player entered the Bonus Stage from. A Silver Medallion will then be awarded if the player has completed the Bonus Stage without collecting all the Rings there. When every blue sphere is collected, all remaining objects on the globe will fly off. The longer the player takes to complete the Bonus Stage, the speed at which the character runs will increase (as will the music), which raises the danger of encountering a red sphere. Doing so will transform the entire group of spheres into Rings and give the player credit for all the transformed blue spheres. Rings can either appear in the open or can be made to appear by enclosing at least one blue sphere inside a perimeter of red spheres. Like the versions of the stages that appear in Blue Sphere, the Ring counter in the upper right decreases with each Ring collected, similar to the sphere counter. They act as a supplementary goal to collecting the blue spheres collecting all Rings on the planet will result in a " Perfect" score. Spheres aside, there are also Rings spread across the globe. Whenever a blue sphere is touched, the counter in the upper left will decrease and the blue sphere will become a red sphere which must be avoided. The line "Get Blue Spheres" will appear when the stage starts and sums up the central objective: the player has to collect all blue spheres found in the stage. The only ability the playable characters have in these stages is the Spin Jump, which will send them forward the distance of one square (or two spheres).Īn example of transforming a chunk of spheres into Rings by collecting the blue spheres around the edges Being spheres, the stages will wrap around as the playable characters move across them (meaning eventually, if a character walks in one direction without turning, they will return to their point of origin). The playable character will always travel along the lines that divide the checkerboard pattern on the ground, turning at 90-degree angles. Moving forward initiates the character's movements, and once moving, they will run continuously. Upon starting a Bonus Stage, the playable character is placed onto a spherical planet. The ground pattern is a checkerboard-esque design that changes color with each stage. Bonus Stages in Sonic Mania take place on the surface of a spherical planet that is dotted with several objects.
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